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Agile Games 2013

The conference program is now on Guidebook!

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It's Easy Being Green!

The Guidebook for Agile Games 2013 is now available on the Guidebook app for smart phones and tablets. Look up details about the presenters, find out about the session, use the facilities map and send your feedback from this friendly application. To download it, go to http://guidebook.com/g/AgileGames2013 from your smartphone or tablet. The Guidebook app, and the guide, are free! We'll keep it updated throughout the conference.

If you don't have a Smart Phone or tablet, you can download a PDF version from our website

Conference Program

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Keep and eye on this page for updates.

This year's Agile Games 2013 Conference theme is "Games in Context" and is happening April 4-6th in Cambridge, Massachusetts. Come learn how to use Agile games, when to use them, explore various kinds of games. A safe and intimate environment to experience new ideas and experiences for yourself or with other attendees, including with our esteemed presenters. There is a range of fascinating topics and activities to satisfy a range of appetites for learning. We are excited to share with you the content for this year's conference.

The Agile Games 2013 program will build from "Deep Dive" sessions on the first day, leading up to Open Space on the final day where participants will use what they've learned to design new games, and new ways to get the most from them.

Thursday's Deep Dive sessions will teach fundamentals of experiential learning - like techniques for debriefing, and for making use of cognitive science insights in using games for learning Agile concepts. Our Friday game sessions will offer both peer-reviewed games, and game ideas submitted on the spot. Saturday's open space is a perfect way to integrate the ideas learned in the first two days and come up with new insights. Best of all, you have plenty of collaborators.

Read more: Conference Program

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Thursday's Keynote

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The Game After the Game

Roger Greenaway

Games take people out of business-as-usual default behaviour. While the rules of the game apply, all kinds of 'extra-ordinary' things can happen. Game rules inhibit some behaviours and 'exhibit' others. Some games are like pilot projects – they raise the possibility that the best features of the game can be integrated into new ways of working.

So when the game is over we may want to ask 'How can we use this game (or aspects of it) in our work?' Such questions can be the start of a discussion – or they can be the start of a new game. Instead of having a business-as-usual debrief, we can change the rules and create a game-like process rather than have a business-as-usual debrief. Just as games can create new possibilities for how we work, so can games create new possibilities for how we debrief. The rationale is much the same. We can maintain all the benefits of a game-like approach by making the debrief a game too.

This presentation will include examples of debriefing games and opportunities to experience what it can be like to play the game after the game.

Read more: Thursday's Keynote

Jurgen Apello 140 200

Friday's Keynote

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Let's Help Melly (Play a Management Game)

Jurgen Appelo

Many people in the world don't really like their jobs. And most organizations are not healthy. They are badly prepared for increasing complexity and changing environments. Most managers know that organizations are complex systems. But few understand what that means for the way organizations should be managed. Complexity thinking suggests that we should seek a diversity of conflicting perspectives. It explains that organizations need experimentation, not just adaptation. And it says that most innovation happens by stealing and tweaking existing ideas to fit a new context. Not surprisingly, we find the same concepts also in gameplay. Ultimately, what organizations need is a "management game". A number of simple practices that make employees happy and the organization healthy, and which satisfy the rules of complexity thinking.

soccer player

Game Winners Announced!

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Game Winners Announced!

March 4, 2013: We've reviewed all the submissions in the "Call for Games". Though it was really hard to choose only five out of so many great games, we finally selected these five:

Designing a Definition of DONE & READY
Lean Startup Snowflakes
Modeling Complexity with Movies
Origami Scrum Simulation Game
Think With Your Hands: building user requirements with LEGO Serious Play

Gamers will still have two more chances to showcase their games at AG13. The first one is the Open Call that happens on the first day of the conference. Participants can nominate game ideas - even a brand new idea - for voting by the attendees to decide which ones will be run.

The next chance comes on Saturday in our Open Space forum. After two days of learning the secrets behind games that produce new insights, and having a full day of new games to experience, you can offer a session in open space to play a game, have a discussion, or workshop - any idea at all can be offered. See you there!

soccer-player-small

About Agile Games

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Agile Games conferences explore how concepts like serious play, collaboration, and experiential learning apply to the field of Agile software development and project management. You will learn new concepts, then immediately have an opportunity to share and experiment with other professionals. The theme of the Agile Games 2013 conference is "Games in Context: How to use games, when to use what kinds of games". Whether you are new to Agile, a capable practitioner, or a seasoned veteran, this conference has something for you.

An Invitation from Our Co-Chairs

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Gloria Shepardson &
Nancy Van Schooenderwoert

We would like to personally invite you to the Agile Games 2013 Conference. A unique event in the Boston area, the fourth annual Agile Games promises to deliver even more opportunities to learn, play and network with other Agilists.

This conference has introduced many useful games in our first 3 years, and we are now hearing a desire from the community to become more skilled at using games effectively. Whether you want a game to create understanding, get work done, or spark an "Aha!" moment, good debriefing is key. Our program will offer plenty of opportunities to build this vital skill. (Of course we'll highlight new games too!)